Overview
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Choose the plan that’s right for you
Corona Solo Corona on one computer |
Corona Premium The complete visualization suite |
Fixed license on one computer | Floating license on any computer |
Includes all Corona integrations (Corona for 3D Max and for Cinema 4D) |
Includes all Corona integrations (Corona for 3D Max and for Cinema 4D) |
Includes support | Includes support |
Chaos Cosmos content library | Chaos Cosmos content library |
Chaos Phoenix | |
Chaos Player | |
Chaos Scans |
What’s New
Expand your creative horizons. Effortlessly export scenes to Chaos Vantage and render images in seconds. Achieve stunning photorealism with the new Corona Pattern improvements, curved decals, Scatter Instance Brush in Corona for 3ds Max, and the revamped VFB.
Scene export from Corona to Vantage
Combine the ease of use and unmatched photorealism of Corona with the high-end real-time ray tracing of Vantage to achieve the archviz dream — fast and easy photoreal rendering. Now, effortlessly export scenes to Vantage, explore them in real-time and render images in seconds. Create short animations directly in Vantage and enjoy the lightning-fast speed of GPU rendering.
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Revamped Virtual Frame Buffer (VFB)
Experience a more streamlined workflow with the ability to save multiple LightMix setups within one render. Easily compare images with different resolutions and aspect ratios. Save time by loading a Corona EXR (.cxr) file and going straight to editing it. Enjoy these and more new features along with an enhanced user interface in the new version of the Corona Virtual Frame Buffer (VFB).
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Curved Decals Curved Decals allow users to perfectly bend labels to round or curved objects such as bottles, cups, etc. without any distortions and with incredible ease. Labels can be bent up to the full 360 degrees to map a pattern around an object. In addition, decals can now be bent around a second axis, allowing users to add decals to spherical objects like balls, balloons and more. |
Corona Pattern improvements |
Scatter Instance Brush (Corona for 3ds Max)
Get further creative control over the scattering process with the new Scatter Instance Brush in Corona for 3ds Max. Refine your procedural scatter to the last detail, using a brush to paint in or delete procedural instances.
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Other improvements Improved Corona Sky – Fading in from day to night has never been better. Corona Sky Cloud Density parameter. Cryptomatte by material. Improved imports from Chaos Cosmos. |
Features
Rendering – Easy photorealism
- CPU rendering – Chaos Corona delivers predictable, reliable, and physically plausible results with no compromise in quality. It offers both biased and unbiased rendering solutions, along with a 4K cache. Realistic lighting and materials are available right out of the box.
- GPU rendering with Vantage – Render images in seconds with the new Corona to Vantage scene export. Import your Corona scene into Vantage to render still images and create Vantage animations, enjoying the lightning-fast speed of GPU rendering.
- LightMix – Use LightMix to adjust the intensity and color of your lights in the frame buffer, as well as create, save, and load multiple lighting scenarios from just one render.
- Corona Caustics – The Fast Caustics Solver allows you to easily add caustics to your scene. Once enabled, reflective caustics are calculated automatically for all materials in the scene, and you can enable refractive caustics per material.
- Extensive post–processing, inside the VFB – Save time by eliminating the need for third-party software to perform post-production work on your renders, thanks to the wide range of post-processing tools available directly inside the Corona VFB. All of these tools can be adjusted before, during, or after rendering, and settings can be saved for instant reuse in any scene.
- Stills & Animations – Chaos Corona is great for animations as well as stills. Watch our 3-minute showreel showcasing just some of what our users have created using Corona.
- Default settings that work – Targeted for specific markets, Corona offers the most streamlined and easy-to-use UI without clutter and unnecessary parameters. The default render settings of Corona are generally the best choice in most situations, so there is usually no need to change them.
- Compatibility – Chaos Corona is compatible with a wide range of third-party plugins, allowing you to continue using any tools already integrated into your workflow during both Interactive Rendering and final rendering.
- Resumable rendering – With resumable rendering, you can pause your renders in the Virtual Frame Buffer (VFB) and resume them later, enabling a highly flexible workflow.
- Autosave – Enable the Autosave function to save your rendering progress every few minutes in an .exr file. If your render or computer crashes, you’ll have the latest progress safely saved.
- Built–in help – The UI has tooltips for most parameters, activated automatically when you hover over the controls. There is also an automatically generated online GUI manual you can consult when you do not have your DCC open.
- Chaos Cosmos – Chaos Cosmos is an extensive 3D content library built for Corona. It offers a wide range of high-quality, ready-to-use 3D assets including furniture, people, vegetation, vehicles, and more. These assets are optimized for rendering and can be easily imported into scenes, saving artists significant time and effort in creating detailed and realistic environments.
- Chaos Scans – Chaos Scans is a library of meticulously scanned materials derived from real-world samples, capturing their precise texture, reflectivity, and other physical properties. It offers an extensive collection of fabrics, metals, plastics, woods, and more, all of which can be easily integrated into 3D projects using Corona.
- Corona Material Library – Corona Material Library provides 520+ ready-to-use materials, each with a high-quality preview. Many materials in the library do not require UV mapping as they use Triplanar mapping.
- Chaos Scatter – With Chaos Scatter, you can easily place trees, grass, shrubs, and rocks in your scene. You can limit tree placement on steep slopes and carve out roadways using splines. Chaos Scatter offers a wide range of controls, allowing you to achieve the precise results you’re looking for.
- Corona Pattern – Tile real geometry over a surface with the same ease as tiling a texture. Corona Pattern provides far more realism than alpha, bump, and displacement maps, and it requires far less memory than those alternatives.
- Corona Decal – Road markings, cracks in concrete, smudges, and dirt on glass — these details add realism to your scene, and Corona Decal makes them easy to implement. Corona Decal is simple to set up, stackable, fully supports displacement, and can affect specific channels and multiple objects.
- Corona Slicer – Corona Slicer is a material you can apply to any object, turning that object into a “slicer” that will cut away geometry non-destructively at render time. You can animate this slicer object, and it all works without the inconsistencies of any sort of boolean operations in the host software.
- Corona Lister – Easily find and control the most important settings for Lights, Displacement, Proxies, Cameras, and Scatters using Corona Lister and Scatter Lister.
- 3ds Max UI remains unblocked while rendering – Ever started a render, then minimized 3ds Max to get at something else on your desktop, only to find you can’t maximize Max again until the render is done? This is a thing of the past, as rendering in Corona keeps the 3ds Max UI unblocked.
- Corona Physical Material – Corona Physical Material is a highly versatile and realistic material type, designed to simulate real-world materials accurately. It is user-friendly and supports advanced features like clear coat layers, sheen, and anisotropy, allowing you to create a wide range of materials, from simple surfaces to complex, layered textures.
- Material Preview – Material previewing uses the same rendering engine as the final frame rendering. The default 3ds Max or Cinema 4D material preview scene is replaced with a custom, more representative Corona scene, so you get a genuine “What You See Is What You Get” material editor.
- Displacement – Chaos Corona’s 2.5D Displacement lets you achieve detailed and accurate displacement while still optimizing parsing times and memory usage. You can control how displacement is handled when using a Layered Material, choosing between Blend All Layers (default), Only from base, or Add all layers.
- Atmospheric & volumetric effects – Users can choose between a simple, fast-rendering volume effect in the Corona Sky to simulate atmospheric haze, or the full control of a volumetric material for more complex results.
- Corona Tile Map – Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map. You can now use bitmaps or procedural maps to define the colors of the tiles and repeat, randomize, or even tessellate an image onto the tiles, depending on your needs.
- Many maps to choose from – Chaos Corona comes with many useful maps that you will soon find indispensable, such as Ambient Occlusion, Mapping randomization, Multimap, Triplanar mapping, Edge Map/Shader, and more.
- Corona Converter – You can instantly convert your scene to the Corona Physical Material with the click of a button, whether that is from other renderers such as V-Ray, or from older Corona materials like the Legacy Material.
- Corona Sun and Sky system – Chaos Corona offers several options for generating realistic procedural skies, using Sun and Sky objects/materials which are linked and work together, including the ability to have the sun below the horizon to create realistic results for dawn and twilight results.
- Interactive LightMix – Interactive LightMix in Corona lets you change light color and intensity during or after rendering with a single click. Configure scenes with multiple suns, procedural skies, and environment maps, and render different times of day and sun angles in one render.
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Efficient rendering of lighting – Corona handles scenes with many lights without problems and with no penalty to render time, so that you don’t have to worry about trying to optimize your scene.
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No sampling parameters – There are no sampling parameters that you would have to set by trial and error. Lights will always work as expected.
- Photorealistic camera – The Corona camera acts like a modern real-world camera and can be controlled through simple Exposure stops, through to full shutter speed, f-stop, and other controls. These are completed with advanced controls for camera effects such as Motion Blur and Bloom & Glare.
- Lens effects – Lens Effects allow you to control the end result via lens scratches, dust, and peripheral grating, and the color of the effect can be adjusted using the Color Intensity and Color Shift parameters, so you can be as realistic or as creative as you choose.
- Bloom & Glare – Bloom and glare are effects that happen in real life due to the imperfections of camera lenses and sensors, so they often appear in real-life photos. Use them to increase the realism of your renders.
- Virtual Reality – Using a Corona Camera, you can export images in Spherical or Cubemap format ready for viewing in a wide range of VR applications. Stereoscopic and panoramic images can be used in any VR software.
- Render elements – For adjusting images in video or image editing software, Corona offers many Render Elements (3ds Max) and Multipasses (Cinema 4D), including Virtual Beauty, matte passes, separation of scene illumination, depth information, and more.
- Cryptomatte support – Corona Cryptomatte is a render element that will help you easily create color mattes of a complex scene with hundreds of objects. It automatically generates the render channels stored in a multichannel OpenEXR file which removes the hassle of creating dozens or hundreds of single masking elements.
- Smart masks – Creating masks in Chaos Corona is an easy process. You can create monochromatic as well as RGB masks simply by specifying Object ID, Material ID, or by directly picking objects in the scene. You can combine different selections as union or intersection.