With Q-TILE-PRO | Tile Shader, you can create shaders & materials of highest quality, any tiling or non-tiling surfaces, directly within Cinema 4D.
Q-TILE-PRO | tile shader enables artists to re-create any kind of repeating or non repeating material structures in a highly realistic way. The Tile Pro Tile Shader works like a normal c4d shader, directly in C4D, with detailed control on tile shapes, texture customization & randomization.
It works with any c4d compatible render engine (via its included baking feature), and can be used in any 3rd party material slots/channels as shader or via the texture result (Albedo/Diff./ Glossy/Refl./Bump/Normal/Displ./Cutout/ etc.)
Q-TILE-PRO | tile shader will generate any repeating patterns like tiles, floors, pavements, bricks, panels, roofs, facades, concrete tiles, stones, marble, meshes,but also any non-repeating, “structureless” surfaces, like for example solving the problem of big texture areas like asphalt, concrete, plaster, gravel, sand surfaces.
The bundle includes:
- Q-TILE-PRO | Tile Shader
- Q-TILE-PRO | SoftPatch
- Q-TILE-PRO | Deformshader
- Q-TILE-PRO | C4D, shape, shader and material library system
Tile Q-Pro KeyPoints
Features
- A C4D native shader plugin set to create high end shaders, textures and materials
- Create any tiled, structured or also structure-less surfaces
- Includes high end shape editor and procedural shapes top create any shape you can imagine
- Tile editor supports precise drawing of shapes, with detailed snapping, including subdivision shapes
- Import any c4d spline to create tile shapes
- Procedural tile generators for easy fast and easy use
- Create textures and surfaces in scan texture quality level, but without visible repetitions, covering also huge sizes (5m, 10m, 15m, 50m,…)
- Create surfaces and textures in “any” resolution (4,8,16,24k,….)
- Deep randomization controls of any kind
- Fill shapes with any number of textures or sub-shaders
- Make nested shaders (tile shader in tile shader), supports any 2d c4d shader or bitmap as input
- Use high end scan textures as input and make them visually “endless”
- User normal small scale textures and create high end surfaces out of it
- Use Q-Softpatch to generate endless non repeating structur4 less surfaces out of normal bitmaps
- Create “PBR” textures, for PBR material workflow
- Use the very fast Q-TILE-PRO fully multi threaded shader baker to create “Q-TILE-PRO bitmaps”
- Bake to 8 or 32bit (also HDRIs)
- Use Q-TILE-PRO shader, or its baked Q-TILE-PRO bitmap in any texture slot you want of any material or any light (diffuse, albedo, metallic, reflection color, glossy, bump, normal, displacement, alpha, lumiance, lights, HDRI dome light channels, environments
- Stack up Q-TILE-RPO sets in any number of layers, with full blend and masking control, to build up complex materials (leaves on base surface, wet surfaces, compound surfaces, etc.)
- Mix and tune HDRI textures and light textures to create your own hdri environment and lighting
- Save and load your tile shapes in the Q-TILE-PRO library browser
- Use the shader in any 4engien that supports C4D shaders or use Q-TILE-PRO baked results (via Q-TILE-PRO fast baker or the engine internal bakers)
- Q-TILE-PRO generated bitmaps results can be used in any render engine.
- Recommended for Corona, V-Ray, Redshift, Octane and Arnold users (needs MAXON cinema 4d, a 3ds Max/standalone version is in evaluation)
HW Suggestions
Recommended System Specification
NOVEDGE is an authorized HP reseller that offers a wide range of professional quality notebooks and workstations to meet your hardware needs.
In addition, NOVEDGE works with High Speed Computing to customize workstations to give you the perfect hardware for your design needs at a competitive price. Contact us to discuss pre-built and custom configuration workstations and laptops.
You can find our selection of high performance hardware products at this LINK.
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Autodesk Civil 3D
Bluebeam
Cinema 4D
DraftSight
KeyShot
PTC Creo
PTC Mathcad
Revit
Rhino 3D
Sketch-Up
V-Ray
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